

Multiplayer mode is where most players can quickly earn more resources. Building and upgrading structures is a simple (albeit time-consuming) process, and rearranging the entire base in a more strategic layout is as simple and dragging buildings. This isn’t necessarily a bad thing, as leveling up early on is simple and quick due to the game providing tons of resources gems. Unfortunately, this spike throws off the pacing and seemingly brings progress to a halt until certain units and structures reach a higher level. This quick surge in difficulty adds a certain level of frustrating charm to Castle Clash that is otherwise absent. Rather than mocking players with the hodgepodge of levels in multiplayer, the level-based single player mode will quickly evolve from “a nice way to earn a few resources” to “adapt or die!” Each level consists of a battle against a pre-built base, making it an excellent tool for helping new players learn how to play, as well as what does and does not work when constructing a base. There’s a series of levels players can play through as they wish.

The single player offerings are limited, but important. From there, you need to upgrade your structures and hire troops. The game kicks off with a brief tutorial session then leaves you with a barebones base with minimal defense. While the art style is different, the actual gameplay is pretty much identical. Anyone who’s played games like Clash of Clans and Jungle Heat will notice the immediate similarities. Similar to last month’s Jungle Heat, Castle Clash is a base-building strategy game that requires players to build armies, attack enemies, research goods, gather resources, and become the most powerful player. Then there are games like Castle Clash, which obviously draw inspiration, but lack that certain oomph needed to hold its own. Many of the “blatant ripoffs” we’ve seen on Android and iOS has been about as good-if not better-than the games that inspired them. While the haters claim the lack of originality is a bad thing, it isn’t inherently so. Perhaps the most commonly regurgitated complaint from mobile gaming’s critics is that there’s way too much copycatting in that portion of the industry.
